Cue Design Director Script Language User Manual Page 74

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Reference Manual Design Director Script Language
www.cuesystem.com
Page 74 of 94
Event Parameters Description
OnClick ParamByVal Prev uint
Param Propagate uint
The event occurs at the moment, when the user touches and
releases his finger above the same object, which does not have
set its feedback (i.e. to a variable or to a value). It occurs after
OnRelease and OnUp events that have occurred at the same
object. The parameters are the previous object value (the value
after the possible run OnUp event) and whether the event
should be sent also to the object lying under. The last two
parameters give position where the user has performed the
action. The position is relative to the object. Note
: The runtime
changes the value right before OnClick.
OnDown ParamByVal Prev uint
ParamByVal X uint
ParamByVal Y uint
The event occurs at the moment when the user touches the
screen with his finger (equivalent to MouseDown). The first
parameter contains the value of Value object property before
the event (can be different i.e. for tabs where at the moment of
OnDown switches to actual page). The second parameter is
used as a return value – if the value is stored in it (i.e. none zero
value), then event will be called only at this object. Otherwise (if
a zero is entered in it) if the macro handling is finished then the
event immediately will generate additional event for object
physically lying beneath the actual one. The last two
parameters give position where the user has performed the
action. The position is relative to the object.
OnMove Param Propagate uint
ParamByVal X uint
ParamByVal Y uint
The event occurs at the moment when the user moves his
finger on the screen (equivalent to Visual Basic MouseMove).
The first parameter is used as a return value - if the value is
stored in it (i.e. none zero value) then it will call the event at this
object only. Otherwise (if a zero is entered in it) if the macro
handling is finished then the event immediately will generate
additional event for object physically lying beneath the actual
one. The last two parameters give the position where the user
has performed the action. The position is relative to the object.
The event only receives the top most objects. If the window is
shifted by this titlebar (the caption), then this event will not be
generated.
OnRelease ParamByVal Prev uint
ParamByVal Same uint
Param Propagate uint
ParamByVal X uint
ParamByVal Y uint
The event occurs at the moment when the user releases his
finger off the screen. This occurs before OnClick and OnUp
event. This occurs at the object where the finger has been put
that means it does not necessarily have to be the object from
which the finger has been released. The first parameter gives
the value of Value object property before the event (if it should
for some object change the runtime). The second parameter is
none zero, if the objects at which the finger was lying on and
the finger released are equal. The third parameter is equivalent
to OnDown event – it informs whether during the event it should
instantly generate further. The last two parameters give the
position where the user has performed the action. The position
is relative to the object.
OnSetBitmap ParamByVal Prev BitmapObject The event is called immediately after when someone changes
the Bitmap object property. The event is dedicated i.e. for the
change of the object size based on the picture size.
OnUp ParamByVal Prev uint
ParamByVal Same uint
Param Propagate uint
ParamByVal X uint
ParamByVal Y uint
The event occurs at the moment when the user releases his
finger off the screen. This occurs before OnClick, but after
OnRelease. This occurs at the object where the finger has
been releases that means it does not necessarily have to be
the object from which the finger has been put. The parameters
are similar to OnRelease i.e. the first parameter gives the value
of the previous object (it is a value after a contingent run of
OnRelease event). The second parameter informs whether the
finger had been laid here and the third parameter gives
whether the event is sent further to the object physically lying
lower on the screen. The last two parameters give the position
where the user has performed the action. The position is
relative to the object.
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